Status Effects#
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int StatusEffect_AddTimed(entity ent, int eStatusEffect, float severity01, float duration, float easeOut)#
Adds a status effect that will stop automatically after a given time.
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int StatusEffect_AddEndless(entity ent, int eStatusEffect, float severity01)#
Adds a status effect
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bool StatusEffect_Stop(entity ent, int effectHandle)#
Stops a status effect given its handle (return value of StatusEffect_AddTimed or StatusEffect_AddEndless).
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int StatusEffect_StopAll(entity ent, int eStatusEffect)#
Stops all status effects of a given type. Returns the number that were stopped.
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float StatusEffect_Get(entity ent, int eStatusEffect)#
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array<float> StatusEffect_GetAll(entity ent)#