Spawnpoints#
Getters#
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void SpawnPoints_SetRatingMultipliers_Enemy(number a1, number a2, number a3, number a4)#
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void SpawnPoints_SetRatingMultipliers_Friendly(number a1, number a2, number a3, number a4)#
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void SpawnPoints_SetRatingMultiplier_PetTitan(number muliplier)#
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array<entity> SpawnPoints_GetPilot()#
Get pilot spawn points
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array<entity> SpawnPoints_GetTitan()#
Get titan spawn points
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array<entity> SpawnPoints_GetDropPod()#
Get droppod spawn points
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array<entity> SpawnPoints_GetPilotStart(int team)#
Get pilot start spawn points for a team
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array<entity> SpawnPoints_GetTitanStart(int team)#
Get titan start spawn points for a team
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array<entity> SpawnPoints_GetDropPodStart(int team)#
Get droppod start spawn for a team
Sorting#
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void SpawnPoints_SortPilot()#
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void SpawnPoints_SortTitan()#
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void SpawnPoints_SortDropPod()#
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void SpawnPoints_SortPilotStart()#
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void SpawnPoints_SortTitanStart()#
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void SpawnPoints_SortDropPodStart()#
Ratings#
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void SpawnPoints_InitRatings(entity point, number rating)#
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void SpawnPoints_DiscardRatings()#