Rodeo & Leeching#
Rodeo#
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bool Rodeo_IsAttached(entity ent)#
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void Rodeo_Detach(entity ent)#
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void Rodeo_Allow(entity ent)#
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void Rodeo_Disallow(entity ent)#
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bool Rodeo_IsPreviousEntity(entity attacker, entity ent)#
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void Rodeo_SetCooldown(entity ent, number cooldown)#
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void Rodeo_OnFinishClimbOnAnimation(entity ent)#
This is to let code know the rodeoPilot has finished climbind on the rodeo and ready to fire
Leeching#
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bool Leech_IsLeechable(entity ent)#
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void Leech_SetLeechable(entity ent)#
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void Leech_ClearLeechable(entity ent)#