Gamerules#
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string GameRules_GetGameMode()#
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int GameRules_GetTeamScore(int team)#
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int GameRules_GetTeamScore2(int team)#
Used for round based game modes
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int GameRules_GetTeamKills(int team)#
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int GameRules_GetTeamDeaths(int team)#
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string GameRules_GetTeamName(int team)#
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bool GameRules_TimeLimitEnabled()#
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bool GameRules_AllowMatchEnd()#
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int GameRules_GetClassMax(string class)#
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void GameRules_SetGameMode(string gameMode)#
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void GameRules_SetTeamScore(int team, int score)#
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void GameRules_SetTeamScore2(int team, int score)#
Presumably used for round based game modes
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void GameRules_EndMatch()#
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void GameRules_MarkGameStatePrematchEnding()#
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void GameRules_MarkGameStateWinnerDetermined()#
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void GameRules_ChangeMap(string mapName, string gameMode)#
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string GameRules_GetRecentMap(number unk1)#
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string GameRules_GetRecentGameMode(number unk1)#
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int GameRules_GetRecentTeamScore(number unk1, int team)#
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void GameRules_EnableGlobalChat(bool enabled)#
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string GameRules_GetUniqueMatchID()#
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void GameRules_SetDeadPlayersCanOnlySpeakToDeadPlayersInHudChat(bool b)#