Precaching#
Before you can use any resource in the game it needs to be precached.
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bool WeaponIsPrecached(string weapon)#
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bool ModelIsPrecached(asset model)#
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void PrecacheWeapon(string weapon)#
Precache a weapon.
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void PrecacheModel(asset modelFile)#
Precache a model.
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void PrecacheMaterial(asset material)#
Precache a material
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void PrecacheImpactEffectTable(string effects)#
Precache an impact effects table.
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int PrecacheParticleSystem(asset particle)
For more information about particles read the native particle documentation